Tag: Technology

  • Spatial Audio in Virtual Reality

    Spatial Audio in Virtual Reality

    Introduction As Virtual Reality (VR) technology continues to evolve, creating truly immersive experiences is becoming more feasible and crucial for user engagement. While visual elements often steal the spotlight in discussions about VR, the role of spatial audio in crafting a convincing, realistic environment cannot be overstated. This article delves into the myriad spatial audio…

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  • Comparing Interaction Toolkits for VR in Unity: XRI, Oculus Integration, and VRTK

    Comparing Interaction Toolkits for VR in Unity: XRI, Oculus Integration, and VRTK

    Introduction Virtual Reality (VR) is a rapidly evolving technology that has made significant strides in transforming how we interact with digital environments across a variety of industries, including gaming, education, healthcare, military training, and architecture. The continued growth and adoption of VR technologies emphasize the importance of creating immersive and interactive experiences, driving advancements in…

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  • Understanding Colour in VR and How it Compares to Standard Displays

    Understanding Colour in VR and How it Compares to Standard Displays

    Introduction As part of my PhD research into auditory-visual associations and how Virtual Reality (VR) can be used as a tool to understand and potentially strengthen cross-modal associations between the two senses, I have stumbled upon an area that requires deeper investigation. How colour is perceived within the VR environment can be crucial when conducting…

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  • Digital Artifact – Interactive Map Of Yasukuni

    Digital Artifact – Interactive Map Of Yasukuni

    This blog post will help explain the process I went through to create a digital artefact for my DH2001 Concepts and Collaborations module. For one of our assignments we were tasked with creating a digital artefact, it could be anything we wanted as long as it was digitally created. We could work in groups or…

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  • Realsim Visualising The Future And The Past

    Realsim Visualising The Future And The Past

    Realsim is a company that creates realtime 3D simulations for their clients. Started 8 years ago in Galway and with a team having over 20 years of experience in 3D animations and spatial technologies, Realsim are at the forefront in the 3D simulation business in the fields of planning and heritage. I got to sit…

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  • What Exactly Are Game Mechanics

    What Exactly Are Game Mechanics

    There are many definitions floating around of what game mechanics are. We have been discussing it along with game studies in our class the last few weeks and it strikes me as an important part of game design. A simple definition I found was “Game mechanics help provide gameplay by providing a construct of methods or rules…

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  • Review – PRY By Tender Claws

    Review – PRY By Tender Claws

    Since starting my studies in Digital humanities I have been shown a lot of fascinating projects and tools in the realm of DH. One area that caught my attention last year was interactive stories. We were shown digital stories like Bear 71, Rome and S (an interactive book by Doug Dorst and JJ Abrams) which I…

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  • Knowledge, Data And Information

    Knowledge, Data And Information

    We have been discussing research, knowledge and knowledge the last few weeks. At present we are working on research questions that we have chosen ourselves.Furthermore we are working through the different processes to collect data and create information from it that will become knowledge. The words data, information and knowledge are interesting and something we discussed the…

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  • How Shinto Has Crept Into Modern Culture

    How Shinto Has Crept Into Modern Culture

    The questions of whether Shinto is a religion or not have been long debated and I will not get into the politics of Japanese religion systems. However Shinto is a big part of Japanese life and people practice Shinto rituals disregard of belief in religion. What I will talk about is the impact Shinto has on…

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