Category: Uncategorized

  • Understanding Colour in VR and How it Compares to Standard Displays

    Understanding Colour in VR and How it Compares to Standard Displays

    Introduction As part of my PhD research into auditory-visual associations and how Virtual Reality (VR) can be used as a tool to understand and potentially strengthen cross-modal associations between the two senses, I have stumbled upon an area that requires deeper investigation. How colour is perceived within the VR environment can be crucial when conducting […]

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  • How to Access a Browser While in Virtual Reality and Why You Would Need To

    How to Access a Browser While in Virtual Reality and Why You Would Need To

    Introduction Virtual reality (VR) technology has come a long way in recent years, offering immersive experiences for gaming, education, and various professional applications. With the increasing adoption of VR headsets, users are seeking ways to enhance their virtual experiences by integrating common tasks, such as web browsing, within the VR environment. Accessing a web browser […]

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  • Proposing a VR Application to Test Auditory-Visual Association Tests

    Proposing a VR Application to Test Auditory-Visual Association Tests

    Synopsis Virtual Reality (VR) has the potential to help improve our understandings in different research areas like mental heath, performance and user experience. In the area of Human Computer Interaction (HCI), and with a focus on the area of auditory-visual associations, VR can help gain new insights into how we associate between our senses. I […]

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  • Short Update

    Short Update

    I have let this website slip a bit over the last year or so, but I have updated it and “put a lick of paint on it”. I am two years into my PhD and I have been distracted with my studies and research and learning new areas of my research field, but now is […]

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  • Video Games Can Help In Preparation Of Future Pandemics

    Video Games Can Help In Preparation Of Future Pandemics

    I have been reflecting a lot recently during the lockdown on video games and their potential in new idea creation and as a perfect platform to test real world processes. It has been a few months since the world went into lockdown over the situation with the Covid-19 Pandemic, and while restrictions are easing in most parts of the […]

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  • Using Zooniverse And Tagging World War I Diaries

    Using Zooniverse And Tagging World War I Diaries

    For my first assignment in digital tools and methods, I were tasked with exploring crowdsourcing initiatives and contributing to one closely related to my arts minor or of personal interest to me. I was guided to a website called Zooniverse to find a crowdsourcing initiative of interest. Zooniverse is a citizen science web portal that […]

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  • Digital Artifact – Interactive Map Of Yasukuni

    Digital Artifact – Interactive Map Of Yasukuni

    This blog post will help explain the process I went through to create a digital artefact for my DH2001 Concepts and Collaborations module. For one of our assignments we were tasked with creating a digital artefact, it could be anything we wanted as long as it was digitally created. We could work in groups or […]

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  • Realsim Visualising The Future And The Past

    Realsim Visualising The Future And The Past

    Realsim is a company that creates realtime 3D simulations for their clients. Started 8 years ago in Galway and with a team having over 20 years of experience in 3D animations and spatial technologies, Realsim are at the forefront in the 3D simulation business in the fields of planning and heritage. I got to sit […]

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  • What Exactly Are Game Mechanics

    What Exactly Are Game Mechanics

    There are many definitions floating around of what game mechanics are. We have been discussing it along with game studies in our class the last few weeks and it strikes me as an important part of game design. A simple definition I found was “Game mechanics help provide gameplay by providing a construct of methods or rules […]

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  • Review – PRY By Tender Claws

    Review – PRY By Tender Claws

    Since starting my studies in Digital humanities I have been shown a lot of fascinating projects and tools in the realm of DH. One area that caught my attention last year was interactive stories. We were shown digital stories like Bear 71, Rome and S (an interactive book by Doug Dorst and JJ Abrams) which I […]

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