I have been reflecting a lot recently during the lockdown on video games and their potential in new idea creation and as a perfect platform to test real world processes. It has been a few months since the world went into lockdown over the situation with the Covid-19 Pandemic, and while restrictions are easing in most parts of the world, we still have along way to go before we can completely conquer the virus.
For my first assignment in digital tools and methods, I were tasked with exploring crowdsourcing initiatives and contributing to one closely related to my arts minor or of personal interest to me. I was guided to a website called Zooniverse to find a crowdsourcing initiative of interest. Zooniverse is a citizen science web portal that grew out of a project called Galaxy Zoo and now host many projects across many disciplines (Wikipedia(Zooniverse) 2017).
This blog post will help explain the process I went through to create a digital artefact for my DH2001 Concepts and Collaborations module. For one of our assignments we were tasked with creating a digital artefact, it could be anything we wanted as long as it was digitally created. We could work in groups or work by yourself, I chose the latter as I had a very specific idea of what I wanted to do and It was connected to my East Asian religions module which no one else in my class was taking.
Realsim is a company that creates realtime 3D simulations for their clients. Started 8 years ago in Galway and with a team having over 20 years of experience in 3D animations and spatial technologies, Realsim are at the forefront in the 3D simulation business in the fields of planning and heritage. I got to sit down with Gary Dempsey of Realsim to discuss what they do and what can we expect from them in the future. Galway has become a popular place for new innovative businesses, while Realsim set up in Galway mainly because the director of the company is based there.
There are many definitions floating around of what game mechanics are. We have been discussing it along with game studies in our class the last few weeks and it strikes me as an important part of game design. A simple definition I found was "Game mechanics help provide gameplay by providing a construct of methods or rules designed for the player to interact with." (No Author, 2015). This definition gives you a simple way to look at game mechanics, connects it to how you play a game and interact with other objects in the game.
Since starting my studies in Digital humanities I have been shown a lot of fascinating projects and tools in the realm of DH. One area that caught my attention last year was interactive stories. We were shown digital stories like Bear 71, Rome and S (an interactive book by Doug Dorst and JJ Abrams) which I loved and now this medium has me fascinated.
We have been discussing research, knowledge and knowledge the last few weeks. At present we are working on research questions that we have chosen ourselves.Furthermore we are working through the different processes to collect data and create information from it that will become knowledge. The words data, information and knowledge are interesting and something we discussed the meaning of in class. Are they the same? What is the difference between them? I see them as different stages in a process of understanding.
The questions of whether Shinto is a religion or not have been long debated and I will not get into the politics of Japanese religion systems. However Shinto is a big part of Japanese life and people practice Shinto rituals disregard of belief in religion. What I will talk about is the impact Shinto has on modern media and technology. You might not think it but Shinto and other "religions" still play a big part in modern culture. References to religion and religious narrative can be seen in a lot for todays Film, TV, Music and Books.